Shots are cheap. Missiles are earned.
Every level is a puzzle with a shot budget.
Hold and drag to aim, bank it off a wall if you need to, and let go to shoot. Clear the board before the shots run out. Some discs hide a card inside; free one and it's yours to play, and playing it never costs a shot.
Spot the seam
A few discs on every board have a brass seam that glints. There's a card sealed inside each one.
Tap the card, tap the disc
The board dims, you pick your target, and a brass rocket arcs up from the launcher and takes it out.
Watch it all come down
Whatever the shot orphans falls too. Big drops tilt the camera and charge Overdrive. Shots you don't use are worth points and stars.
Six colours. Six materials.
Not a sprite with a shadow. A thing you could pick up.
Every disc is a 3D object with a domed face, a brass rim and a rounded lip, lit by a studio you can see reflected in it. Each colour is a different finish, so you tell them apart by feel, not just hue.
CANDY
Deep red enamel under a hard, wet clearcoat.
FLAKE
Navy metal flake that sparkles as the light moves.
ANODIZED
Circular-brushed green. The highlight streaks.
GOLD
Full metal. Catches everything.
PEARL
Violet with a soft, blooming highlight.
GLOSS
Orange enamel with a tight mirror highlight.
The hand
Ten cards. None of them cost a shot.
You hold six, and your hand carries from level to level. Missiles hit whatever you tap. The rest load into the launcher or change the board. Every level can be cleared without a single card; the third star asks you to play them well.
Missile
Tap any disc. It's gone.
Cluster
The disc and its six neighbours.
Warhead
Two rings. Rare for a reason.
Prism
Turns into the colour that fits.
Chaos
The next shot blows up random discs.
Lead
Never pins. Plows a trench.
Phase
Passes through discs to the back.
Arc
Climbs up through a stack, disc to disc.
Shuffle
Redeals every colour on the board.
+3 shots
Three more shots, this level.
Overdrive
Big shots pay in power, not just points.
- Charge the meterEvery disc a shot takes past a plain three-match charges it. Cut a support, drop a section, and it fills fast.
- Spin for a power discA full meter spins the launcher like a slot machine and loads a Prism, Chaos, Arc or Lead into your next shot. Free.
- Keep the chain goingShot after shot that takes something off the board multiplies your points, up to three times. Miss once and it resets.
Ten chapters
Every chapter brings something that fights back.
- Iron and keystonesIron never matches and falls only when cut loose. A keystone shrugs off every card you own.
- Frost and blightGlass caps crack beside a match. Blight rots a neighbour every shot until you burn the patch out.
- Cogs, mirrors and portalsGenerators grow the board back, mirrors turn your shot aside, portals drop it out somewhere else, and clockwork rings move between every shot.
Coming soon to the App Store
Be there when the first disc drops.
Ten chapters, 120 hand-tuned levels, an Endless mode that speeds up the longer you last, and a soundtrack that turns up the heat when you're down to your last shots. The first three chapters are free, and one purchase unlocks the rest. iPhone and iPad.